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Profile for HappyHour



Name HappyHour
Email Address Happy_Hour@kabelmail.de
AvatarUsers avatar
Posts24
  • Re: Carib Rum Run 2019
    Board » Sailonline Yacht Club
    Magister Wigbold

    Arrr mighty pleased ter see yer, Wigbold
    ______________

    --- Last Edited by RainbowChaser at 2019-09-14 13:19:39 ---
  • Re: qtVlm thread
    Board » Technical Support
    that must be another problem. on my system it crashes immediately after start.
  • Re: qtVlm thread
    Board » Technical Support
    I tried to run the 5.8.0-64 version on my

    openSUSE 42.3 (x86_64)
    4.4.120-45-default kernel

    and got an

    /usr/local/lib/qtVlm/qtVlm
    Segmentation fault (core dumped).

    5.7.4-64 runs without any problems.
  • Re: qtVlm thread
    Board » Technical Support
    the boat polars are visible in the main board.
  • Re: qtVlm thread
    Board » Technical Support
    FYI: I got an Segmentation fault when I changed from 5.4.1 to 5.4.2 on my linux system.

    Deleting the .qtVlm directory in my homefolder solved the problem.
  • Re: Carib Rum Run 2015
    Board » Sailonline Yacht Club
    Magister Wigbold as usual :)

    arrrrrrrrrr Magister Wigbold, jolly to spy ye once again

    --- Last Edited by RainbowChaser at 2015-09-15 15:38:54 ---
  • Re: Sailors with routers
    Board » General Discussion
    We need some more groups, not just routers and non routers ;) Whats about guys like me, who start a race without a router but bring in a router in the middle of the game and end the race without any router? Is it allowed to start in the nonrouter group if i run a router but ignore its output? Who will control that? I just wonder that most of the critics about routers came from folks that never used a router. Do you really think you can start an ocean race with your router, make your DC´s and thats it. After your 3 week vacation you will in the top ten? Thats a nice dream! Test the routers and you will change your mind that routers gives you an automatic top ranking. BTW, even in real sailing its a good idea to use uptodate tools.
  • Re: Performance loss
    Board » Technical Discussion
    "or should we spend some time on an intermediate performance system as "quick fix"?"

    If some time means some hours, we should do the "quick and dirty fix". As i said in my previous posting, let all the calculations as it is and set a hard limit for the max. performance drop. that would at least eliminate the worst impacts of our current perf system.

    Today i sailed 2 runs with a fast boat in the Atlantic Circle and tried to beat the performance drop system and it seems to work. A 3 step tacking, like from 45 twa to -5 twa, -20 twa and -45 twa may be faster then a normal tacking from 45 twa to -45 twa. The same with gybing. Gybe to the slowest possible speed to minimize the performance loss. Anything will be better than a 34kn speed to 34kn speed gybe with a 17% perf loss at 94% performance.

    A nice tactical aspect, but im sure this isnt what the developers had in mind when they wrote our current code.


    --- Last Edited by HappyHour at 2014-10-07 16:23:31 ---
  • Re: Performance loss
    Board » Technical Discussion
    when i was talking about fleet, i didnt mean the boats in a single race.
    I meant the diff between a "slow" yacht like first 40.7 and "Racing machines" like VO4 or our latest baby AC72.
    Our fleet of available boats. From 6.5m upto 90m.

    --- Last Edited by HappyHour at 2014-10-02 12:48:49 ---

    --- Last Edited by HappyHour at 2014-10-02 14:04:02 ---

    --- Last Edited by HappyHour at 2014-10-02 14:06:05 ---
  • Performance loss with high speed boats
    Board » Technical Discussion
    A performance model hasnt to be realistic but it should work.
    Our current model works with slow boats ( max speed 15kn ), of course far from perfect but it works.
    It doesnt work well with faster boats (max speed 15+ kn).

    With a AC72 it just gets crazy.
    For example:
    Gybe sailing downwind with 40kn speed at 92% performance, hurrah, no performance lost.
    Doing the same at 94% performance, oops, performance drops to 74%.
    Thats not just unrealistic. thats stupid!

    Isnt the 93% rule outdated, a rule from history when the max speed was around 14kn?

    Why dont we drop the 93% rule, let all performance calculations as it is and set hard limits, like max perf loss 90%.
    Maybe even better:
    Divide our fleet into "slow" and "fast" and set differrent max performance lost limits,
    like 88% for the fast boats and 93% for the slow boats.
    IMHO it should be possilbe to implement these changes to our server software.
    Just an idea.

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Race #1362
INFO from brainaid.de
Orange 125ft Particulars
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