Facebook

Login

Support Sailonline

If you haven't already - join the SAILONLINE YACHT CLUB!

Please also consider making a donation - all amounts are greatly appreciated!

Board » General Discussion » Lets Ban Land Jumping In Ocean Races

Page: 1 2 3 Next

Under the present SOL rules, land jumping is legal. To me, it makes no sense that a podium position in a race that has been underway for weeks could be determined by what is, essentially, a roll of the dice.

I propose that, henceforth, land jumping be declared illegal for the 2014 Ocean Racing Series.

The easiest way to do that is to amend the NOR for the series to so state.

In the past, the objection to such a rule is that it can not be enforced with current server code.
OK, that's what we can't do.
Here is what we can do:

1) Position marks to reduce the incentive for land jumping. In general, that means having marks slightly off-shore of temptingly narrow 'spits'.

[A related issue is why any mark should be on dry land, but that is a subject for another thread.]

2) Encourage self-reporting of inadvertent 'jumps' by imposing a minimum penalty for self-reported infractions.

3) Allow skippers to protest 'jumps' that are not self-reported AND that affect the outcome of the race. Penalties for such jumps should be significantly more severe than for those that are self-reported.

That is all we would need to do.

We should do it!

--- Last Edited by javakeda at 2014-05-11 05:23:06 ---

--- Last Edited by javakeda at 2014-05-11 05:23:38 ---
I disagree! In real life jumps are policed by cold hard rocks!! As long as the server allows it doing these jumps is just human nature!!!

(Besides 'track intersects coast' should be easy to code. 'position is on land' gives me a headache just thinking about it.)

1) I 100% agree. Going close to a mark is very common, so special attention is needed. (for the record I would have ended the race in Muskat)

2) Been there, done that. Whole different can of worms.

3) "Wow I jumped?! I was away all day on a business trip and didn't notice."
I agree with outlaw. As long as jumping is allowed by the server, it shouldn't be banned. It is something that can happen by accident, so you can't classify is as taking advantage of a bug.
Hallo my friends ;)

last night I was watching the race from the "sol" boat , and read the entire " not new " discussion . I tried to intervene , but could not as sol , and when I tried to register WIN just to speak , the race was closed already .!! ;) LOL

I just want you to relax !

Work on potential revision of rules ( not only sli jumping ) and ways of enforcing them had been started by SRC recently , and is underway .

Meanwhile I'd like to answer a few comments made by you already :

I agree with Java . I also agree with Outlaw that the penalty mechanism needs to be simple and straighforward .

What Kroppyer suggests is status quo , based on same grounds on which decision to allow sli jumping was based by fathers founders few years ago : impossibility to enforce by server . Well ....I disagree for a number of reasons :

1) we ( SOL ) are in an evolving step and the time is right to be courageous. The platform belongs to its community ....and the community is made 99,99% of gentlemen and yachtsmen . Let's start trusting that a non enforced rule will be abided by very vast majority ( if not totality )!!!!!

2) SOL is not an arcade platform , but a navigation routing simulator , and those who have spent 40 years racing , or are still sailing irl like the idea that SOL is as close to irl as possible, thus being horrified at the idea of sli jumping ! LOL

Trust me !!!! we will resolve this , as well as other stuff that has not cropped up yet !! ;) ;) ;)

Piero
strangely enough posting as "sol " is still possible ..;)

the above was me ...of course ...WIN !! ;)

ciaoooooooooo
Lets penalise land jumping.
Seems to me SLI jumping is akin to touching a mark IRL. IRL, you are obliged to do a 360 turn if you so do. If you don't you may get away with it but more likely a competitor (pref two) will have seen you and will protest you. Ask Ben Ainslee about this. So, even if you are not entirely filled of noble spirit, the logical thing to do is turns. Via 'Chat' we can hail each other. And lodge a protest. Screen shots of tracks provide evidence if nec. In other words, all the tools for a perfect simulation of IRL are already to hand.
Clipping along
I deleted part of my previous post before posting it because I thought it was too technical and didn't add something to de discussion, what I missed is that I also deleted part of my opinion: I think server code should be changed in order to make SLI jumps impossible.

To summarize, my opinion: As long as the server allows jumping, we shouldn't manually ban it, simply because it's almost impossible to do that properly. But we should work towards a solution where the server makes it impossible to jump, and put this whole discussion behind us.

@bonk/Jan/Yohann: Screentracks are not accurate enough to be evidence of a jump. There has been occasions where the track shows that a mark was rounded on the correct side, while the boat sailing past it on the other side (on twa).

--- Last Edited by kroppyer at 2014-05-11 09:46:39 ---
SLI jumping is allowed only thanks to limited performance on the server. The positions are evaluated on a discrete time-grid and, given the boatspeed, jumps of different lenght are possibile. This is therefore a BUG and it's exploitation makes SOL less close to IRL sailing. For those with less SOL experience, during the first timed races, the clock could be resetted by hitting a boundary, this was easy to correct since at the time SOL had a guy (Kalle) which can implement code modification promptly. At this time, as far as I reckon, we need to gain this coding skill again.

My personal opinion is that we should sail as close as possible to what we do IRL and pointing the bow directly across mainland is not something I would do with by boat. Crossing a SLI during a long stretch as a result of an accident is way different from deliberately change route in order to gain an advantage. Maybe I am limited in judging but I really don't see any fun in winning a race/gaining a podium position, by exploiting a known bug and after the direct opponent had declared the correct rounding. Although permitted by the server, that is truly not fair.

I guess there are few wayouts in order of difficulty:

1) Seamanship. Yesterday, before outlaw decided differently, some sailors (Dana, Java, me) explicitly declared that a proper rounding was going to happen. I everyone else had done so, there would be nothing to discuss about.

2) RC enforced penalties. Witness protest should be needed.

3) Server modification. I see some difficulties but I can give my help if needed.

Needless to say I prefer solution #1 but I'll work toward an implementation of #3 to avoid what has happened in the 2 past ocean races.
A few more points...
a) A penalty system is more trouble than it's worth. Does anyone think it's OK if I do a 360 or two and take the podium?

b) really how does anyone know I didn't just point at the little island (I did) and then forget to steer in time (well OK, NO)

c) of course none of this would have happened on the high res map. Dunno about the server cost, but that would be a good place to start. Realism and all.

d) while we're at it please fix the performance mechanics for high speed gybes, that is a much worse and common exploit!

e) my jump in NZL was more as a joke, i would be surprised if that was worth 5 seconds. Also funny how no one warned me before the island...
An example from Formula 1:

In F1 racing, cutting a chicane is against the rules. But barring safety issues, the effect of that rule is simply to prevent a driver from gaining a position by cutting the chicane.

I would favor the SOL rules on land jumping in Ocean races taking a similar view.

a) declare land jumping illegal in the NOR for the 2014 Ocean Racing Series

b) expect that the jumper would voluntarily give back any position gained.

c) allow a skipper who was passed to get his position back through a protest procedure if the jumper does not do so voluntarily.

No coding is required here, just words.

The 2014 Ocean Racing Series becomes a trial venue for this rule. At the end of the year, we can evaluate whether it should be continued, expanded, amended, or discarded.

Seems like a reasonably painless way to test how well the rule will work.

Page: 1 2 3 Next

Please login to post a reply.

Races

Next Race: 00d 00h 00m


Current Races:

Flight of the Godwit - Hegura to Anchorage 2024


Welcome to the second flight of our bar-tailed Godwit!. This race is the second of three legs reflecting the bird's annual migratory route, and simultaneously the fifth leg of the 2024 Ocean Race Championship. The voyage promises to be not only a test of skill and strategy but an immersive experience in the beauty of the archipelagos of the Aleutian Islands. Join us as we push the boundaries of seafaring prowess on this epic adventure. Let's fly like a godwit!
PRIZE: SMPF
Race #1791
INFOby brainaid.de
Maxi Trimaran PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking: OCQ2 - GWT - OCCH - SUPSOL - SYC
Race starts: May 06th 11:00 Registration Open!
▶ Flash
GO TO RACE

Bay to Bay 2024 - Leg 2 - Great Sandy Stait

Get ready for another spectacular day on the water with the second and final race of our thrilling series! This time, the challenge extends to an ambitious 21-nautical-mile course through the scenic Great Sandy Strait of Australia. After a joyful post-race BBQ, our daring sailors will once again take the helm of their Seascape 18s! Expect more high-speed action, strategic sailing, and, of course, another fantastic BBQ to celebrate the end of this exciting series!
Race #1802
INFO from brainaid.de
Seascape 18 PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking: B2B - SYC
Race starts: May 04th 21:30 Registration Open!
▶ Flash
GO TO RACE

Bay to Bay 2024 - Leg 1 - Great Sandy Strait

Prepare for an adrenaline-packed race as the pristine waters of the Great Sandy Strait beckon for a thrilling showdown! This first race of our two-race series stretches over an amazing 16-nautical-mile course, with our skilled sailors at the helm of their Seascape 18s. With fierce competition and a fantastic post-race BBQ awaiting our sailors at the finish line, what more could we ask for?! Brace yourself for a fascinating adventure and we look forward to seeing you at the start line!
Race #1801
INFO from brainaid.de
Seascape 18 PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking: B2B - SYC
RACE CLOSE: Tuesday,
May 7 at 2300 UTC.
Race starts: May 04th 01:00 Registration Open!
▶ Flash
GO TO RACE

Melbourne to Osaka Prelude 2024

Welcome once again to what these days is Sailonline’s almost annual virtual Melbourne to Osaka Yacht Race. In real life, this double-handed 5500 nm race between these two sister cities, one deep in the southern hemisphere, the other high in the northern hemisphere, is run every four to five years, and is planned to be held again in 2025, so this race is a Prelude in partnership with the Melbourne Osaka Cup 2025 organising committee collaborating with the Ocean Racing Club of Victoria (ORCV), and the Sandringham (SYC) and Osaka Hokko (OHYC) yacht clubs. On this occasion, we’ll be racing the well-known First 40, a popular size of boat for a long-distance double-handed race. With the doldrums unavoidably lying across the track, you can expect to be at virtual sea for at least a month!
Race #1669
INFO by brainaid.de
First 40 Particulars
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking: SYC
Race starts: Apr 20th 00:00 Registration Closed
▶ Flash
GO TO RACE

Cape Town to Auckland 2024


Welcome to the second leg of this Round The World series 2024. It's also the April edition of this year's ocean race championship. The course is the same as the one sailed in 2023, but this year we sail the iconic Swan 65, as suggested in the concluding RTW race last year.
Prepare yourselves for an epic 30-day journey, navigating through the unpredictable waters of the South Seas. It's essential to take care of provisioning to ensure a smooth and enjoyable race experience. With the longer duration, we anticipate plenty of opportunities for camaraderie, competition, and unforgettable memories.
PRIZE: SMPF
Race# 1789
INFO from brainaid.de
Swan 65 PARTICULARS
WX updates:
0430 / 1030 / 1630 / 2230
Ranking: OCQ2 - RTW - OCCH - SUPSOL - SYC
RACE CLOSE: Sunday,
May 5 at 2300 UTC.
Race starts: Apr 01st 11:00 Registration Closed
▶ Flash
GO TO RACE

Go to race archive

SYC Ranking

  1. Sailonline Yacht Club Member WRmirekd
  2. Sailonline Yacht Club Member FreyjaUSA
  3. Sailonline Yacht Club Member Pit8008
  4. Sailonline Yacht Club Member rafa
  5. Sailonline Yacht Club Member sassy63
  6. Sailonline Yacht Club Member Sax747
  7. Sailonline Yacht Club Member Vida_Maldita
  8. Sailonline Yacht Club Member CriticalHippo
  9. Sailonline Yacht Club Member BRENTGRAY
  10. Sailonline Yacht Club Member bonknhoot

View full list

Series

Mobile Client

SYC members have the benefit of access to our mobile/lightweight web client!

The mobile client