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Board » Practice Racing » Mark Boat Rounding Rules - Proposal for discussion

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As to personal or fleet hop, I think the personal hop is to short a time.

Tom
I don't think so.
Assuming no one is missing Marks for cheating, he is turning one, at maximum two, personal Hops to early. So he taking at least one personal hop and the additional performance loss as penalty. At least, the penalty is bigger than his gain in every case. I think that's enough, as my goal is to compensate potential gains rather then punishing a fail in trying to round accurate.

Server hops are just a matter of display updates, they don't realy exist, neither in your client, nor on the server.
The only possibility of time measurement is the number of required turns, as each turn needs at least a personal Hop.
NO! KISS = Keep It Simple Simple.

If you miss a mark, then go back to the mark, unwind your error, and the pass the mark correctly.

Use the RRS test of having a string laid in your wake and then pulled taut to see if you have passed all the marks correctly.

The only other way would be to ckick on a "Penalty" button which is preprogrammed to do penalty turns, 360 or 720 degrees. Then you need to specify a Port or Starboard circle(s). => TOO HARD.
If it breaks, it's not strong enough!
What about RC rules for Practice Racing.

Missing a Mark: Like in real life, if you start from the Gun in a practice race and miss a mark then to get a final ranking in the race you must return to the mark and round it correctly. If you don't wish to do this you are welcome to continue to race but your ranking will drop to last.

Sign. by RC
So far I think Taz'z solution best, even if I think "one own ships hop" is a "wee bit to nice".
Oddly enough, I like my idea hehehe

As this is just for practice racing and not for SOL races I think, as has been said, we should keep it simple.

Folks aren't deliberately missing the Mark Boats so... I agree with Jawik lets do what I suggested at the top of this thread (for a while, at least, and then see how it plays out).

:-D
Tricky to say how much you miss the mark and if gain more missing mark and doing penalty turns.. I would say no mercy for people missing marks.. including me, sometimes my DC:s are too agressive
Taking a chance on lap all the way up the mast of the buoy (the boat) then one must also accept the consequences of our choices. Make it easy and keep your distance ...

Even if one starts before the time is right, one should return and start again ...

KISS> Keep it simple and stupid

--- Last Edited by NOR Jawik at 2011-03-29 08:54:48 ---
Have noticed that some start at precisely at 19:00 when the shot has been fired. It takes at least one second before we hear the shot so the start should come after this blast. If not you have to return and do it again.

So why take the chance :-)

I did it once and it cost me when I did 4x90 turn :-( I am not in yet...
But I also see that these proposals can lead to bickering over whether a rounding mark, or a false start. Also when we pass the finish line, this leads to bickering about who was first. This has occurred and therefore I do not take the passage of the finishing line seriously. Here is the chance for unstable over who was ....

But as long as one can have fun, I'm still working on and racing

--- Last Edited by NOR Jawik at 2011-03-29 09:36:32 ---
Proposed start.

One must stay inside the chat (SailTalk Only) and await for KABOOOOM from the gun, and then switch over to "Send Command" and press this.

Those who put the DC in advance have to ensure that they do not leave before the KABOOOOM.

Getting into the race minutes after the main start is wrong when the wind has already changed. And you don't have the pressure on you and still you are counted in the list. Cant be right...

If you start last you will be last ;-)

--- Last Edited by NOR Jawik at 2011-03-29 10:42:00 ---

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