Facebook

Login

Support Sailonline

If you haven't already - join the SAILONLINE YACHT CLUB!

Please also consider making a donation - all amounts are greatly appreciated!

Board » General Discussion » Headsails

Page: 1 2 Next

Hi All... a newbie here. Didn't take long for SOLaddiction to set in and work is wondering where I am! I have searched through a number of threads to see if this question has popped up. Has there been discussion of adding a "headsail" option for the boats? Not sure if this would add too much variability (read that as server capacity I guess) but it would add another layer of sophistication. Have a few ideas on how it could be accomplished but certainly longer than a simple post.
Really looking forward to being a frequent SOLer.

Shamrock
Pirate,

You are completely missing the point of SOL.
The beauty of SOL is that is very simple to play and very difficult to win.
All you have to do is point the boat to where you want to go and the computer picks the maximum speed possible based on the wind speed and direction. Simple.
SOL assumes that we all have the best crew inthe world and our boats are always in ship-shape conditioning.

Looks easy, right?
Well, yes but try to win races.

What you are asking for is to give the sailors ability to sail at a speed other than the optimum, by changing sails.

This would make the game extremelly complicate and would spoil the pleasure.

Antonio (zero)




Antonio (zero)

--- Last Edited by zero at 2010-12-09 04:40:38 ---

--- Last Edited by zero at 2010-12-09 04:42:07 ---

--- Last Edited by zero at 2010-12-09 04:53:32 ---
Pardon me for for venturing into waters were I am most likely beyond my depth but there are some subtle distinctions at play here.

SOL is not exactly a sailing simulation, per se, in that what matters here is not How you sail but rather Where you sail.

We all have the same composite polar and derive equal benefit therefore of its realized potential as far as sailing performance goes.

The challenge that is left is a pure routing exercise, which is the raison d'être of the company that provides the server resources for our mutual enjoyment.

None so blind
Monsieur Bonisseur,

You said very well. Thank you.

Antonio

Thanks all for the reply and education. Hopefully other new members will benefit from my question and not completely miss the point as well. Certainly agree it is easy to sail but difficult to sail well. If it weren't a challenge.... why do it?

Cheers.
It also wouldnt be possible, as different polars would be needed for the different headsails (on boats which carry/allow them), and current polar data only accounts for the best possible (theoretical even?) performance of a boat
Apologies, that last post was me - oops.
I help develop the client interface for the best online ocean racing sim there is... __/)/)_/)__
Thanks AG... As I learn more about SOL and processes behind it, I can see how/why this would be really tough to incorporate. Appreciate the responses!
Already now we have a lot of work and being present at the computer especially on weather reports and if we would need to change the sails than at each wind shift we should be present,especially when the spi should be hoisted.
My take:

SOL could pretty easily update the polars to include sail-change data. The info is pretty much in there already in the more detailed ones.

But... when working out navigation/strategy/route-finding, you always use the composite polar. You want the solution with the boat sailing at max performance. Since SOL is a navigation game, the way it works now makes perfect sense, and reflect what you'd do IRL.

Sail changes aren't a strategic choice. There's no decision to be made, but rather simply looking up on your table which one should be up for the given conditions. We don't have gear damage, sea states or crew fatigue to account for.

We're the Afterguard... leave the grunt work to the trimmers and foredeck :-)

(and the routers would eat the fleet... not based on skill, but simply efficiency of setting DC)

Page: 1 2 Next

Please login to post a reply.

Races

Next Race: 00d 00h 00m


Current Races:

Africa by Sea - Swakopmund to Maputo 2025


Time again to continue our exploration of Africa by Sea, which now takes us around the tip of the continent at Cape Agulhas and up the coast of South Africa to Mozambique’s marvellous Maputo, where we should find good anchorage in the bend of the Rio Espirito Santo (Umbuluzi) once we’ve cleared the 60m high Maputo - Katembe suspension bridge. It’s 1900nm and we’ll be glad to be sailing our comfortable and sturdy Xp-55, as we will certainly experience more headwinds!
Race #1857
INFOby brainaid.de
Xp-55 PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking: SYC - ABC
Race starts: Jun 11th 17:00 Registration Open!
▶ Flash
GO TO RACE

Isle of Wight RTI Sprint 2025


Welcome to the Isle of Wight in the British Isles. A past home to Queen Victoria and the foundation of the America's Cup when yacht racing became popular in the 1800's. This particular race was last raced on SOL in 2012 to follow Soler JuJu sailing around the island. We return, long overdue, to race our final Q2 sprint around the island.
Race 1918
INFO by brainaid.de
Ker 40 PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking:
SPRQ2 - SPRCH - SUPSOL – SYC
Race starts: Jun 07th 09:00 Registration Open!
▶ Flash
GO TO RACE

Marquesas to Young Island 2025

The adventure continues as we launch this fourth leg of the RWW series, racing from Marquesas to Young Island in the Balleny Islands, a group of islands in the Southern Ocean only 62 nm from Antarctica. Get ready for a chilling new challenge as we set sail on the sixth leg of the 2025 Ocean Championship Series! A 4100nm journey of endurance, strategy, and pure sailing excitement. This leg will be pursued aboard the race machine RP66, pushing sailors to their limits. Do you have what it takes to conquer the Southern Ocean? Join us and put your skills to the ultimate test!
PRIZE: SMPF
Race #1909
INFO by brainaid.de
Raichel/Pugh 66 PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking: OCQ2 - RWW - OCCH - SUPSOL - SYC
RACE CLOSE: Saturday,
June 21 at 2300 UTC.
Race starts: Jun 02nd 11:00 Registration Open!
▶ Flash
GO TO RACE

TuziTekwini TIMED Race 2025

Sailonline is delighted to have been invited to partner with the King Shaka Yacht Club (KSYC) of South Africa to bring a virtual version of the Tuzi Tekwini Ocean Raceto our online community.
The Tuzi Tekwini Ocean Race is a near 90 nautical mile race down the east coast of South Africa from the port of Richards Bay to the port of Durban. Achievable in a single day and seen by some as an easy mile-builder, the course is more tactical than some think and should not be underestimated. This iconic race promises to be an unforgettable experience for yachting enthusiasts.
Our online version of the race will be a TIMEDrace so you may RE-REGISTER HEREto try again after finishing a run. You will have 13 days and 11 hours to test your skill and decision making after the race opens.
Race #1916
INFOby brainaid.de
Sailonline’s virtual yacht for all your runs will be our much-loved Farr 38 PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking:
TRQ2 - TRCH - SUPSOL - SYC
RACE CLOSE: Saturday,
14 June at 23:00 UTC
Race starts: Jun 01st 12:00 Registration Open!
▶ Flash
GO TO RACE

Go to race archive

SYC Ranking

  1. Sailonline Yacht Club Member WRmirekd
  2. Sailonline Yacht Club Member CriticalHippo
  3. Sailonline Yacht Club Member KaSToR
  4. Sailonline Yacht Club Member FreyjaUSA
  5. Sailonline Yacht Club Member Patrick70119
  6. Sailonline Yacht Club Member rafa
  7. Sailonline Yacht Club Member Kipper1258
  8. Sailonline Yacht Club Member rumskib
  9. Sailonline Yacht Club Member Smo
  10. Sailonline Yacht Club Member bonknhoot

View full list

Series

Mobile Client

SYC members have the benefit of access to our mobile/lightweight web client!

The mobile client