Facebook

Login

Support Sailonline

If you haven't already - join the SAILONLINE YACHT CLUB!

Please also consider making a donation - all amounts are greatly appreciated!

Board » Technical Discussion » Performance loss

Page: First Previous 7 8 9 10 11 12 13 Next

rod,

Starting at 100%, a loss of 8% is achieved by

With tack or gybe:
Tack to an angle that gives sog=16 kts, more speed is more performance loss. (the angle depends on polar and tws)

Without:
Turn 110 degrees. Greater angle is more performance loss.

For more complicated things (not starting with 100%, or doing more than one manouvre) please refer to the PDF I posted earlier in this thread.

--- Last Edited by kroppyer at 2014-07-18 15:04:28 ---
Wow! Great thread. I've raced for almost 40 years and I'm an engineer & a computer scientist, so this one's right up my alley.

Having just read through the whole thread here are a few thoughts from me is not particular order:

1. SOL started with a realistic model and that should probably remain. Anything that breaks with realism should be explained, at the very least.

2. There are good real-world reasons for deaparting from the realistic model. Server load and reasonable sample rates need to be considered.

3. Different yachts recover differently so how you should sail each yacht should be different.

4. The world is changing quickly. Downwind-flyers come on and off the plane and their performance changes massively when this happens. If a boat is only just on the plane then a gybe will be costly.

5. And don't even talk about foiling and whether you can keep it up during a tack/gybe!!!

I suspect the SOL models are based on displacement vessels. It's probably time for an update particularly given that we're playing with some pretty impressive craft these days.
I should also mention that I was impressed by some of the analytical work. Excellent stuff.

This reminds me of a marketing subject I did around 20 years ago at university. A key component was a computerized marketing strategy game.

In our group we analyzed the 'black box' of the game so well that after the results were published the lecturer bailed me up and accused me of cheating ...

Let me just say "I like your work."
I made this yesterday:
Sailonline Performance Calculator
http://sol.kroppyer.nl/performance/

It's about the same as the spreadsheet I posted earlier, but this one is more precise. Only time lost to next DC is not always accurate (because there is no clear definition for "time lost").

dtayls, funny that you read and posted on this thread just after I finished the calculator. Of course a new model would still be simplified reality, heavily simplified. But it's not hard to make a model that's more realistic than the current one, with the current model I fail to see the relation with reality.

You might see some worked out propositions for new models over here fairly soon.
Kroppy,

Some SOLers are sailors while others are not.

It is probably true to say that most sailors want the model to be ultra-realistic while SOLers just want a model (aka. rules of the game) that they can understand and play against.

I personally think there is a middle ground that will probably work for everyone ... if implemented and explained properly.

The 15 second sample/update interval is an interesting aspect of the game. I am sure there are many reasons for this - server load and UI development requirements are just two that come to mind. But let's face it, this is not an online shoot-em-up game and people should probably not be trying to sail these things in real time. And if you want to play with a high performance yacht and really know how to tack/gybe on the plane/foil then get out on the water and do it IRL!

But that said, I think there is a lot of value to be had in changing some parts of the model and most of these are probably quite straight forward to implement.

Dtayls.
A performance model hasnt to be realistic but it should work.
Our current model works with slow boats ( max speed 15kn ), of course far from perfect but it works.
It doesnt work well with faster boats (max speed 15+ kn).

With a AC72 it just gets crazy.
For example:
Gybe sailing downwind with 40kn speed at 92% performance, hurrah, no performance lost.
Doing the same at 94% performance, oops, performance drops to 74%.
Thats not just unrealistic. thats stupid!

Isnt the 93% rule outdated, a rule from history when the max speed was around 14kn?

Why dont we drop the 93% rule, let all performance calculations as it is and set hard limits, like max perf loss 90%.
Maybe even better:
Divide our fleet into "slow" and "fast" and set differrent max performance lost limits,
like 88% for the fast boats and 93% for the slow boats.
IMHO it should be possilbe to implement these changes to our server software.
Just an idea.
I fully agree that performance loss needs an update. To say the least

I really disagree on the idea that performance should be different across the fleet. First of all I like the beauty of everyone is exactly equal too much. Second, why would the people with less practise be faster in manoeuvres than the people with more practise?
[edit: I misunderstood the idea]

---
If it's going to happen, should we try a "do it once and to it good" approach, or should we spend some time on an intermediate performance system as "quick fix"?

--- Last Edited by kroppyer at 2014-10-02 15:55:39 ---
when i was talking about fleet, i didnt mean the boats in a single race.
I meant the diff between a "slow" yacht like first 40.7 and "Racing machines" like VO4 or our latest baby AC72.
Our fleet of available boats. From 6.5m upto 90m.

--- Last Edited by HappyHour at 2014-10-02 12:48:49 ---

--- Last Edited by HappyHour at 2014-10-02 14:04:02 ---

--- Last Edited by HappyHour at 2014-10-02 14:06:05 ---
Ah! I misunderstood. Now I fully agree: the performance system should depend on the boat type. A very simple solution would be as I described a few posts back and use the weight of a boat for the performance calculation.
"or should we spend some time on an intermediate performance system as "quick fix"?"

If some time means some hours, we should do the "quick and dirty fix". As i said in my previous posting, let all the calculations as it is and set a hard limit for the max. performance drop. that would at least eliminate the worst impacts of our current perf system.

Today i sailed 2 runs with a fast boat in the Atlantic Circle and tried to beat the performance drop system and it seems to work. A 3 step tacking, like from 45 twa to -5 twa, -20 twa and -45 twa may be faster then a normal tacking from 45 twa to -45 twa. The same with gybing. Gybe to the slowest possible speed to minimize the performance loss. Anything will be better than a 34kn speed to 34kn speed gybe with a 17% perf loss at 94% performance.

A nice tactical aspect, but im sure this isnt what the developers had in mind when they wrote our current code.


--- Last Edited by HappyHour at 2014-10-07 16:23:31 ---

Page: First Previous 7 8 9 10 11 12 13 Next

Please login to post a reply.

Races

Next Race: 00d 00h 00m


Current Races:

SSANZ Round North Island Race 2026 - Leg 4

The final challenge awaits in Leg Four of the Round North Island Series! From Napier, the fleet sets off on a 354 nautical mile run back to Auckland, completing the full circumnavigation where the journey began. Fatigue may be setting in, but this last leg could decide the overall standings. Sailing the fast and responsive Sun Fast 3600, our skippers will need sharp tactics and steady focus to finish the series strong and claim victory!

The start time for this race may change at short notice to align with the real race. The confirmed start date and time will be announced via an in-race “L” flag message — Please monitor race communications closely.
Race #2014
INFO by brainaid.de
Sun Fast 3600 PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking: RNI - SUPBUD - SYC
Race starts: Mar 12th 22:00 Registration Open!
▶ Flash
GO TO RACE

SSANZ Round North Island Race 2026 - Leg 3

Leg Three of our Round North Island Series, in partnership with SSANZ, keeps the pressure on! From Cook Strait, the fleet turns north for a 187 nautical mile passage up the east coast to Napier. It may look like a quick overnighter, but shifting coastal winds and the ever-lively Cook Strait demand sharp focus. In our responsive Sun Fast 3600s, a proven short-handed racer and powerful downwind performer, tactical decisions and precise timing will make all the difference!

The start time for this race may change at short notice to align with the real race. The confirmed start date and time will be announced via an in-race “L” flag message — Please monitor race communications closely.
Race #2013
INFO by brainaid.de
Sun Fast 3600 PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking: RNI - SUPBUD - SYC
Race starts: Mar 08th 22:00 Registration Open!
▶ Flash
GO TO RACE

Dyer Dhow Derby 2026


Most winter weekends, SOLer wsguerin and his friends at the Mamaroneck Frostbite Association venture forth on Long Island Sound to race Dyer Dhows, originally designed as WWII tenders. Indestructible little boats, great comradeship and serious short sharp races of 10 to 20 minutes duration. Sailonline now invites you to experience the joys of the Dhow in winter, virtually, by way of a slightly longer 14nm race: from Mamaroneck to Execution Rocks, over to the Gong Buoy and back to Mamaroneck. And if the wind pipes up to 20kn and beyond, you'll find SOL's customized polar will plane, rather than nosedive!
Race #2017
INFO by brainaid.de
Dyer Dhow PARTICULARS
NAM_AWIP WX Updates:
0245 / 0845 / 1445 / 2045
Ranking: SPQ1 - SPCH - SYC
RACE CLOSE: Wednesday,
March 11 at 2300 UTC.
Race starts: Mar 07th 13:00 Registration Closed
▶ Flash
GO TO RACE

South China Sea Race 2026


Welcome all to the South China Sea and a virtual chase in Cookson 50’s of the Rolex South China Sea fleet, racing 650nm – as the local red-footed booby flies – from Hong Kong to Subic Bay on the southern tip of The Philippines’ Luzon Island. Chances are it will be a fast downwind ride, so see how you can keep up with the real-life fleet which we hope to be able to follow on our monitors.
Race #2016
INFOby brainaid.de
Cookson 50 PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking: SUPBUD - SYC
RACE CLOSE: Saturday,
March 14 at 2300 UTC.
Race starts: Mar 04th 03:20 Registration Closed
▶ Flash
GO TO RACE

Iceland to the Falklands 2026

Welcome to an all-new route, the first of three Round the 'Old World' of Europe, Africa, Australia and Asia. To give each leg of the ROW a bit of length we'll try to hug the coasts as little as possible, so starting in Iceland our first leg of the series, which will also be the final leg of our Quarter 1 Ocean Championships takes us 7200nm to the Falklands, the full length of the Atlantic end to end. To make sure we'll get it done within the month we'll be sailing our Maxi Trimaran.
Race #2010
INFO by brainaid.de
Maxi Trimaran PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking: OCQ1 - ROW - OCCH - SYC
Race starts: Mar 02nd 11:00 Registration Closed
▶ Flash
GO TO RACE

San Diego to Puerto Vallarta 2026

Welcome to California! Established in 1953 this 1000-mile run from San Diego to Puerto Vallarta on the Mexican Riviera has become a tradition and online as well the tradition strengthens with this the fourth time Sailonline is making the race available to virtual sailors. Let's see how our virtual SC70s perform against the real fleet!
Race #2015
INFO by brainaid.de
Santa Cruz 70 Particulars
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking: SUPBUD - SYC
RACE CLOSE: Friday,
March 13 at 2300 UTC.
Race starts: Feb 28th 20:00 Registration Closed
▶ Flash
GO TO RACE

Go to race archive

SYC Ranking

  1. Sailonline Yacht Club Member KaSToR
  2. Sailonline Yacht Club Member WRmirekd
  3. Sailonline Yacht Club Member rafa
  4. Sailonline Yacht Club Member rumskib
  5. Sailonline Yacht Club Member Sax747
  6. Sailonline Yacht Club Member vida
  7. Sailonline Yacht Club Member CriticalHippo
  8. Sailonline Yacht Club Member CollegeFund
  9. Sailonline Yacht Club Member Panpyc
  10. Sailonline Yacht Club Member sassy63

View full list

Series

Mobile Client

SYC members have the benefit of access to our mobile/lightweight web client!

The mobile client