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| Q: Is leeway (sideways drift) included in the game | | Q: Is leeway (sideways drift) included in the game |
| ? | | ? |
| | | |
| A: This is a tricky and somewhat philosophical que | | A: This is a tricky and somewhat philosophical que |
| stion actually. As a user, you do not see any leew | | stion actually. As a user, you do not see any leew |
| ay and you do thus not have to account for it. Lee | | ay and you do thus not have to account for it. Lee |
| way is here defined as the angle between the ship | | way is here defined as the angle between the ship |
| longitudinal axis and the velocity vector. This, h | | longitudinal axis and the velocity vector. This, h |
| owever does not imply a hydrodynamic simplificatio | | owever does not imply a hydrodynamic simplificatio |
| n since our boats are equipped with fins/keel blad | | n since our boats are equipped with fins/keel blad |
| es which produce the necessary side force by their | | es which produce the necessary side force by their |
| non-symmetric cross sections and/or mounting angl | | non-symmetric cross sections and/or mounting angl |
| es (non-parallell to the ship longitudinal axis). | | es (non-parallell to the ship longitudinal axis). |
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| | | |
| t | Q: Are currents included?
| t | Q: Are currents and tidal effects included?
|
| | | |
| A: No, we have tried that but have chosen to leave | | A: No, we have tried that but have chosen to leave |
| currents out. | | currents out. |
| | | |
| Q: Are effects from ocean waves on boat performanc | | Q: Are effects from ocean waves on boat performanc |
| e included? | | e included? |
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