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Profile for Kipper1258



Name Kipper1258
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Posts227
  • Re: AGL23 Releases
    Board » Technical Discussion
    Kipper1258 said:
    Please note that AGL23 will only work on Windows 10 and greater. If you are still using Windows 7, you need to stay with AGL14.
    I read this tonight...

    Am I lucky... ? or... ???

    My PC runs on W8.1...
    ...and AGL23 it's OK...


    --- Last Edited by Rick1_95 at 2024-12-14 21:01:31 ---
    .
    Not lucky. There was actually a bug in AGL23 which I thought was related to incompatibility of Java Version 23 and earlier versions of Windows.

    Great to hear it works.

  • AGL23.1.5 Release
    Board » Technical Discussion
    A new version of AGL23 is here called AGL23_1_5_with_maps.zip and AGL23_1_5_update.zip. Updated documentation is also available called AGL23 User Manual Ver 23.{X.X}.pdf and release notes in AGL23 Release Notes Ver 23.{X.X}.pdf. Please read the release note for enhancements and bug fixes.

    Note that this both an update and full release and is to be installed according to the instructions in the manual for an update or new install. The full version is only required for new installs.
  • Re: AGL 23 Issues
    Board » Technical Discussion
    ... I use a laptop that probably does not have the advanced graphics I see being discussed.

    Thx.

    Ed
    .
    Install AGL23 as per the instructions and see what happens. Both 14 and 23 can coexist on your computer and run in the same race folder, just not at the same time.

    You can keep using 14 whilst getting 23 working.
  • AGL23 Release for OpenGL polygon rendering issue.
    Board » Technical Discussion
    A new version of AGL is here called AGL23_1_3_update.zip. Updated documentation is also available called AGL23 User Manual Ver 23.{X.X}.pdf and release notes in AGL23 Release Notes Ver 23.{X.X}.pdf. This is a patch to workaround the polygon rendering issue with computers that do not have dedicated graphics cards.

    Note that this an update release be installed according to the instructions in the manual for an update.


  • AGL23 landshape polygon fill rendering issue
    Board » Technical Discussion
    There is a low level issue rendering the landshape polygon fill with the latest libraries used in AGL23. This only occurs when the graphics is processed by the integrated graphics processor (in software by the CPU) rather than by a dedicated graphics processing unit (GPU) on a graphics card. If this is happening to you, make sure your graphics processing is set to use the GPU if you have one, and not set to "Integrated graphics".

    If you don't have a dedicated graphics card in your computer, I have a work around in a patch that I will be releasing that will allow you to turn off polygon fill. This will still show the coastlines, but the land won't be filled.
  • Re: AGL 23 Issues
    Board » Technical Discussion
    Hi Kipper,
    Not sure why but I am having the graphics issues again on AGL 23. I restarted my computer and it did not fix the issue this time.
    Any thoughts on what I might need to do?
    Thanks
    .
    .
    All I can think is that you may need to update your graphics card Open GL drivers. Also, you are fully up to date with all windows updates?
  • AGL 23 Issues
    Board » Technical Discussion
    A thread for posting issues with AGL23.
  • AGL Version 23.1.0 Released
    Board » Technical Discussion
    A new version of AGL is here called AGL23_1_0_with_maps.zip. Updated documentation is also available called AGL23 User Manual Ver 23.{X.X}.pdf and release notes in AGL23 Release Notes Ver 23.{X.X}.pdf. Please read release notes for bug fixes and enhancements.

    Note that this a full new release be installed according to the instructions in the manual for a new install.

    Also note that you can use your existing race folders with this release.

  • Re: AGL 14 Issues
    Board » Technical Discussion
    This thread has now closed. AGL 23 is the new version with a matching issues thread.
  • AGL23 Releases
    Board » Technical Discussion
    Thread for AGL23 Releases. Release notifications will be posted here.

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Refeno Rally 2024


Although since 1986 this 300nm course from Recife, Brazil, to Fernando Noronha Island has been run many times IRL, we have only used this route twice in SOL. This time it will be the route of the last race in the ARCH 2024 classification.
Although the winner of the general classification can already be determined, the fight for the next places on the podium should be fierce. There are several contenders and Dofour34 have them at their disposal. Since we are starting in Vida_Maldita's home waters, he will give us a 30-minute handicap. Or maybe we should give it to him? 😊
Race #1865
INFO from brainaid.de
Dufour 34 PARTICULARS
WX Updates:
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Ranking:
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Race starts: Dec 23rd 17:00 Registration Open!
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Tristan da Cunha TIMED Race 2024

Originally designed by NZL_Scotsman, we head for the remote outpost of Tristan da Cunha where gales and storms may come and go but the sea is everlasting. This 64nm TIMED race has been raced on several occasions before, and this time we will be doing it in Rustler 36s.
RE-REGISTER HERE to race again after finishing a run
Race #1875
INFO by brainaid.de
Rustler 36 PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking:
TRQ4 - TRCH - SUPSOL - SYC
REGISTRATION CLOSE: Saturday, 28 December at 22:00 UTC
RACE CLOSE: Saturday, 28 December at 23:00 UTC
Race starts: Dec 15th 12:00 Registration Open!
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The Beagle in the Azores 2024


And west the Beagle went one final time to round the Cape of Good Hope on May 31 1836. Ashore, Darwin met up with the Astronomer Royal, Herschel, who just happened to be in South Africa at the same time mapping the southern skies. After sounding out his many ideas on evolution and extinction with Herschel, the Beagle now sailed north, stopping briefly in St Helena, Ascension and Brazil, and the Cape Verdes again, to reach the Azores on September 19, 1836. Fitzroy and Darwin at this stage were in a hurry to get back to Britain, but online in 2024 we will stay a little longer to explore this final remote archipelago in our virtual Tall Ship Class B Beagle, 630nm round and about the islands, minding as always in these waters not to bump into any large cetaceans!
Race #1758
INFOby brainaid.de
Tall Ship Class B PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking: SVF - SYC
RACE CLOSE: Friday,
December 27 at 2300 UTC.
Race starts: Dec 14th 13:00 Registration Closed
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Christmas(W) to Christmas(E) Island 2024

Two waypoints, start and finish, and between them 5827 NM of two oceans. Not much time if we want to sit at the Christmas Eve table. You will need to maintain an average speed of over 10 knots, so prepare your 90ft well and choose the best of the many possible routes. Hands up everyone who knew there were TWO Christmas Islands?! OK, maybe you have sailed this Sailonline course before... but it's time to get ready for the 2024 challenge of a reversed race, starting in the Indian Ocean, racing to the Christmas Island in the Pacific! It also marks the conclusion of our prestigious Ocean Race Championship 2024. Please have fun! Fair winds!
PRIZE: SMPF
Race #1868
INFO by brainaid.de
90ft Monohull PARTICULARS
WX Updates:
0430 / 1030 / 1630 / 2230
Ranking: OCQ4 - OCCH - SUPSOL - SYC
Race starts: Dec 02nd 11:00 Registration Closed
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  1. Sailonline Yacht Club Member WRmirekd
  2. Sailonline Yacht Club Member FreyjaUSA
  3. Sailonline Yacht Club Member Vida_Maldita
  4. Sailonline Yacht Club Member CriticalHippo
  5. Sailonline Yacht Club Member rafa
  6. Sailonline Yacht Club Member Kipper1258
  7. Sailonline Yacht Club Member Satori
  8. Sailonline Yacht Club Member Sax747
  9. Sailonline Yacht Club Member CollegeFund
  10. Sailonline Yacht Club Member BRENTGRAY

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